Who am I?
My interest in gaming began at a young age, when my brothers and I bounced back and forth between playing music and Crash Bandicoot on our PlayStation. Since then, there have been various consoles and games during my youth, Wii Sports, Heroes of Might and Magic III, Don't Starve, CoD: Modern Warfare, FIFA, to name a few.
After graduating from high school, I moved to Örebro University to study music production for three years. I developed a strong interest in the technical aspects of audio, such as recording with analog hardware, various recording techniques, and processing sounds to create something new. It was also during this time that my passion for sound design started.
After university, I moved to Stockholm to pursue a career in audio production. With my love for both gaming and audio, I combined my interests and saw a clear path ahead: I want to be a Sound Designer. With this new direction, I knew I needed the right tools, so I applied to a new school to gain that knowledge.
I started studying at AP Academy and was introduced to the industry side of games, and I immediately fell in love with gaming again, but from a different perspective. At AP Academy, I honed my skills as a sound designer and learned how to implement my work into games. Working with Fmod and Wwise added a layer to audio I didn't realize I was missing.
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Having gained valuable knowledge and contributed to two games, I feel a humble confidence about starting a career in the game industry - ready to learn, grow, and collaborate on impactful projects.










